What we enjoyed about the book:
- Weird fiction vibe
- Postmodernism
- Vibe in general, atmosphere
- Fragmented narration, like a spiral
- Good crime story
- Mystery done well
- Interesting pitfalls
- Clues leading to other places
- Fascinating world-building
- Investigation to an erratic treasure hunt
- You understand the beginning once you finish the book
- Vibe of book and game are similar à world development can be seen in the works of Kurvitz
- Surreal moments
- Moments of silliness in a very dark and gloomy world
- Glimpse in a giant world
- Film Noir / Nordic Noir / Nordic crime
- Hard to describe many parts of the book
- Political dimension fascinating (Post-Soviet? Communism? Loss of ideals? Nihilism?)
- Reading experience interesting
- Book might be great when reading it for a second time (or reading a summary first)
- ZA/UM: name choice for company wow, thought extracting device
- Nostalgia?
- Blade Runner vibes?
- Tries to be highbrow literature?
- Desperation in book form
- Book very short
- The Pale wow
- Ending wild
- Life is Strange vibes?
- Zigi story told completely (wanted to know more)
- Multiple languages great
What we discussed:
- Sad that there is no official translation
- Hard to get into, immersion not possible
- Pacing off at the beginning
- Glossary vital, otherwise world building totally confusing
- Tries too hard to be highbrow literature?
- Book too short and fragmented to cover all the contents
- Lacks playfulness
- More moments like the robot scene on the platform
- More artwork would have been nice
- SO much unused potential drowned in sheer mass and lack of execution and depth
- A lot like other weird fiction novels: VanderMeer, Miéville,…
- Sexual abuse and male gaze problematic
- Sexualisation of women bad, no female focalisers
- Paedophilia
- Stereotypes annoying, also in connection to gender
- Game handles many things way better, including playing stereotypes
- Book would have better in another medium?
- Ending underwhelming, easy way out
- Hero / antihero meh
- Drug abuse & gender meh
- Jesper problematic and remains too enigmatic, does not make sense
- Treatment of the girls and the obsession of the boys (stalking etc) problematic
- Weird that you need a summary or read it once before you can read it for real to enjoy it
- We are disappointed because of all the unused potential, lol. “Write it again, do a second draft, you can get so much more out of that”
Ratings:
- 4 out of 0 missing Lunde girls
- “My rating disappeared into The Pale”
- Enthusiasm vs. Scepticism à hard to rate
- 3/5: too many flaws to be perfect, “but it has given me something that I needed”
- 3/5 reality destroying Pale-ness: “because I liked the ideas more than reading the book”
- Book better to analyse, not to read
- Translation per se fine but an official one would be better to also support the author
Disco Elysium (Game):
- Art has to suffer under capitalism
- Immense game
- Ludology aspects fascinating
- Reader involvement vital, cannot be turned into a series
- Visually impeccable
- Soundtrack amazing by Sea Power (record on Spotify)
- Art & concepts amazing
- Game mechanics fascinating
- Marthe ‘completed’ the game in 12 minutes (her cop quit), needs to play again now à super interesting experience
- Could be played again and again, so many possibilities
- One of the best games from the past few years
- D&D vibes great
- No fighting, brilliant
- Just go with the vibe
- Playthroughs do not really work with this game, try it out yourself (available for Switch, PC etc.)
- First version vs. final cut version
- Incredible voice actors
- Tom recommendation when playing: “Make your way into the last corner of the haunted commercial area”, “I loved it to bits, it’s just a small thing”
Some links:
- Summary: https://www.reddit.com/r/DiscoElysium/comments/14fahk1/plot_summary_and_analysis_of_robert_kurvitzs/?tl=de
- Article: https://post45.org/2024/04/reading-games/
- You can buy the PC game for 10€ right now: https://www.gog.com/de/game/disco_elysium