Kurvitz Summary

What we enjoyed about the book:

  • Weird fiction vibe
  • Postmodernism
  • Vibe in general, atmosphere
  • Fragmented narration, like a spiral
  • Good crime story
  • Mystery done well
  • Interesting pitfalls
  • Clues leading to other places
  • Fascinating world-building
  • Investigation to an erratic treasure hunt
  • You understand the beginning once you finish the book
  • Vibe of book and game are similar à world development can be seen in the works of Kurvitz
  • Surreal moments
  • Moments of silliness in a very dark and gloomy world
  • Glimpse in a giant world
  • Film Noir / Nordic Noir / Nordic crime
  • Hard to describe many parts of the book
  • Political dimension fascinating (Post-Soviet? Communism? Loss of ideals? Nihilism?)
  • Reading experience interesting
  • Book might be great when reading it for a second time (or reading a summary first)
  • ZA/UM: name choice for company wow, thought extracting device
  • Nostalgia?
  • Blade Runner vibes?
  • Tries to be highbrow literature?
  • Desperation in book form
  • Book very short
  • The Pale wow
  • Ending wild
  • Life is Strange vibes?
  • Zigi story told completely (wanted to know more)
  • Multiple languages great


What we discussed:

  • Sad that there is no official translation
  • Hard to get into, immersion not possible
  • Pacing off at the beginning
  • Glossary vital, otherwise world building totally confusing
  • Tries too hard to be highbrow literature?
  • Book too short and fragmented to cover all the contents
  • Lacks playfulness
  • More moments like the robot scene on the platform
  • More artwork would have been nice
  • SO much unused potential drowned in sheer mass and lack of execution and depth
  • A lot like other weird fiction novels: VanderMeer, Miéville,…
  • Sexual abuse and male gaze problematic
  • Sexualisation of women bad, no female focalisers
  • Paedophilia
  • Stereotypes annoying, also in connection to gender
  • Game handles many things way better, including playing stereotypes
  • Book would have better in another medium?
  • Ending underwhelming, easy way out
  • Hero / antihero meh
  • Drug abuse & gender meh
  • Jesper problematic and remains too enigmatic, does not make sense
  • Treatment of the girls and the obsession of the boys (stalking etc) problematic
  • Weird that you need a summary or read it once before you can read it for real to enjoy it
  • We are disappointed because of all the unused potential, lol. “Write it again, do a second draft, you can get so much more out of that”

Ratings:

  • 4 out of 0 missing Lunde girls
  • “My rating disappeared into The Pale”
  • Enthusiasm vs. Scepticism à hard to rate
  • 3/5: too many flaws to be perfect, “but it has given me something that I needed”
  • 3/5 reality destroying Pale-ness: “because I liked the ideas more than reading the book”
  • Book better to analyse, not to read
  • Translation per se fine but an official one would be better to also support the author

Disco Elysium (Game):

  • Art has to suffer under capitalism
  • Immense game
  • Ludology aspects fascinating
  • Reader involvement vital, cannot be turned into a series
  • Visually impeccable
  • Soundtrack amazing by Sea Power (record on Spotify)
  • Art & concepts amazing
  • Game mechanics fascinating
  • Marthe ‘completed’ the game in 12 minutes (her cop quit), needs to play again now à super interesting experience
  • Could be played again and again, so many possibilities
  • One of the best games from the past few years
  • D&D vibes great
  • No fighting, brilliant
  • Just go with the vibe
  • Playthroughs do not really work with this game, try it out yourself (available for Switch, PC etc.)
  • First version vs. final cut version
  • Incredible voice actors
  • Tom recommendation when playing: “Make your way into the last corner of the haunted commercial area”, “I loved it to bits, it’s just a small thing”

Some links:

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